Recently, a South Korean website, Inven (the largest gaming news website in Korea) created a poll on Tree of Savior. The poll contains nine (9) questions that allow South Korean gamers to rate Tree of Savior from different factors.
Q1: What is your first impression on ‘Tree of Savior’ ?
|I do not know it well enough yet||35.9%||145|
|I’m very disappointed||10.1%||41|
|I’m satisfied with almost everything||9.2%||37|
|Falls short of expectations||8.9%||36|
Results show that 45.1% are pretty much satisfied with the current state of Tree of Savior. 35.9% wanted more information to make that judgement and 19% were disappointed. Understandable result if we consider the fact that Tree of Savior is still in development. Also, everyone’s first impression of the game may vary depending on whether the person is actually playing the game or watching a video.
Q2: What is your favorite class?
Q3: What is the main advantage of Tree of Savior ?
|The various classes||20.2%||142|
|Quests and community tools||8.9%||63|
|Various costumes & street decorations||8.2%||58|
|Boss events and instances||6.1%||43|
As expected, graphics, classes and BGM are the selling point of Tree of Savior. However, Inven did not include another selling point of TOS, which is “freedom to explore”. Many of the Koreans felt that the game is very quest based and does not offer the freedom to explore cities. Boss fights is definitely something imcGAMES should look into in development.
Q4: What requires improvement in Tree of Savior?
|Too much monotonous battles||33.2%||215|
|Stamina that limits the actions||26.4%||171|
|The stats and skills systems||22.2%||144|
|The keyboard controls||14.5%||94|
|The classic 2D graphics||3.6%||24|
Monotonous probably meant that due to the slow cooldown of skills and fast character movement (when mounted), players can kite monsters and bosses all day. Keyboard control was one of the topic discussed in the Korean community, some of them got used to the keyboard control but some never liked it.
Q5: What do you think about the graphic concept adopted by Tree of Savior?
|Very attractive and cute||47.7%||180|
|It suits me ok||41.6%||157|
|Awkward and inconvenient||7.2%||27|
|Do not care much||3.4%||13|
It seems that art director Maggi Ann has done a great job in the art & graphics department.
Q6: Are you satisfied with the Battle System in Tree of Savior?
|I think it’s okay||41.6%||155|
|It is very good||10.7%||40|
|Do not care much||7.2%||27|
40.5% of South Koreans felt that the the battle system of Tree of Savior in general is somewhat lacking. Specifics were not given, but it has got to do with a few things, quest, long cooldown, kiting and easy bosses.
Q7: Which part of the Battle System are you satisfied with?
|Monster appearance, including cut scene||31.7%||110|
|Cool attacking styles||31.7%||110|
|Variety of situational strategy||22.8%||79|
|Smooth game feeling||13.8%||48|
Q8: What do you want in the next CBT?
|“Please increase the number of participants”||30.5%||240|
|“Increase test period because the time is insufficient”||20.8%||164|
|“I’d like to test a wider range of classes”||19.1%||150|
|“Housing and companions activation/improving”||9.9%||78|
|“More PvE content”||9.7%||76|
|“I want to go to more areas.”||5.1%||40|
|“Tester’s grand event”||5%||39|
Based on an article we have covered on Korean Game Rating Board, we believe the next CBT will cater 10,000 testers. Increasing the testing period will indirectly allow players to test more classes.
Q9: What are your expectations for the development of TOS?
|Do not expect much||4.4%||16|
|Do not know what to expect,||4.1%||15|
Even in first CBT, 58.6% have great expectation in Tree of Savior.