What a treat! Because the developers (SyKim) has been busy concentrating on the internal (IMC Games) test to push out Closed Beta Testing, CM Leslie proactively decided to test the game for us and she has written a play report for us!
The report was extremely long with many images so please proceed to the Official Blog for the report.
Tree of Savior Official Blog posted an article on Tree of Savior Q&A #1, below is the summary of the article.
Tree of Savior is completely MMORPG. However during quests, cut scenes, and event scenes, player may be temporary switched to independent mode to avoid interruption.
Tree of Savior is played fully using a keyboard, mouse may not be used.
Player’s gender is not linked to character’s gender.
There are four basic classes in the game; Swordsman, wizard, Archer and Cleric. It is possible to further develop the class without switching to an upper class.
Maps in the game are zoned.
Different classes have exclusive costumes. Player can wear accessories on hair, head, weapons and shields.
There are no plans for Player versus Player (PvP) yet. However, there will be some kind of tournaments where single or party players can attend. Developers are also planning on large scale PvP contents.
Large volume of quests are prepared, but most of them are not mandatory.
Quests are all registered in Adventure Journal.
Plan to launch CBT in summer. (Editor’s Note: CBT launch has been delayed)
Game is not completely optimized yet, so the developers did not reveal the system requirements.
NHN Entertainment (old publisher, new publisher unknown) announced that IMC Games has renamed “Project R1” as “Tree of Savior”. It took approximately 12 days for IMC Games to find the name. The focal point of the game will be the spirit of the forest, the “savior tree”.
The game features a 2D character in a 3D environment in an isometric view of the surrounding, differentiating Tree of Savior from most 3D MMORPG games. This decision to create a 2.5D was pushed by the depreciating attention on 3D games. So one day the developer said “Let’s make a 2D game that highlights the attractiveness of the game”.
“Project R1” has undergone four years of development. Most of the basic contents has been developed and right now the developers are refining the game. CBT is expected to begin at the second half of this year.
When interviewed Kim Hakkyu, he said “I want to create a friendly, cute and casual game”. Kim Hakkyu is the lead developer of popular online game “Ragnarok Online” and “Granado Espada”.