Competitive Gaming or Electronic Sports (eSports) is rapidly growing in the sport industry. A report in 2013 estimates US$71.5 million in viewership and US$25 million in prize money. MOBA title, Dota 2 “The International” tournament’s prize money was US$2.87 million in 2013. In 2014, it quickly quadrupled to nearly US$11 million. Naturally, game developers would love to tap into this exponentially growing market and essentially create a new sport.
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